Phyrexia: All Will Be One explores the plane of New Phyrexia, showing us what the home of the Phyrexians is like—and what the dominance of the Praetor Elesh Norn means. Here, all will be one, and there is no power great enough to stop her from seeing that vision through.
The Phyrexia: All Will Be One Draft Booster Box contains 36 Phyrexia: All Will Be One Draft Boosters. Each Draft Booster contains 15 cards and 1 token/ad card, including 1 card of rarity Rare or higher and 3 Uncommons, 10 Commons, and 1 Land cards. Traditional Foil Borderless Mythic Planeswalker in <1% of boosters. Traditional Foil of any rarity replaces a Common in 33% of boosters.
Each Phyrexia: All Will Be One - Draft Booster Box contains: • 36 Phyrexia: All Will Be One MTG Draft Boosters—the best boosters for drafting Phyrexia: All Will Be One • 15 Magic cards per booster • 1 Card of rarity Rare or higher in every pack • 1 Traditional Foil card in 33% of packs • Glory to Phyrexia—resist the Phyrexian invasion or forfeit your flesh to join them in perfection
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '