Welcome to the bustling metropolis of New Capenna. Join one of five powerful families and scheme your way into riches beyond your imagination. New mechanics like blitz, connive, and shield counters help you establish your empire of crime. Go forth and take what you're owed! Which family will earn your allegiance?
The Obscura - Gifted magicians. Information is power. The Maestros - Elite assassins. Crime is an art form. The Riveteers - Destruction workers. Always finish the job. The Cabaretti - Party monsters. Fun isn't free. The Brokers - Demonic lawyers. Read the fine print.
Contents: • 36 Streets of New Capenna MTG Draft Boosters + 1 foil box topper card • The best SNC packs for booster draft play—just draft, add lands, and play • 15 Magic cards per Draft Booster • 1 Rare or Mythic Rare card in every pack • Metropolis Full-Art Land in 33% of boosters • Join one of five powerful families and build your criminal empire
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '